Ancient Temple Ruins Environment

It was a big project to create an environment based on Angkor Wat photo-reference pack - https://www.fotoref.com/products/angkor-temple
I used 3DCoat for sculpting, UVLayout for the uvs, Substance Painter for textures, and Maya for LODs and to organize game ready models for a modular Unity environment.
I think 3DCoat at the moment is the best software for these type of sculpting. I cover it quite a lot on my channel - https://www.youtube.com/user/DucheLove/videos
But I'm also working on a proper tutorial for 3DCoat + Unreal pipeline for destruction sculpting.
You can get all high poly models here - https://www.artstation.com/tenitsky/store/VPK/ancient-temple-ruins

Assembly of high poly assets. Based on Angkor Wat reference pack - https://www.fotoref.com/products/angkor-temple

Assembly of high poly assets. Based on Angkor Wat reference pack - https://www.fotoref.com/products/angkor-temple

Assembly of high poly assets

Assembly of high poly assets

3D Coat for Large Modular Environments

Some of the high-poly assets

Some of the high-poly assets

High poly panels ready for tileable baking

High poly panels ready for tileable baking

Some of the high-poly assets

Some of the high-poly assets

Some of the high-poly assets

Some of the high-poly assets

Some of the high-poly assets

Some of the high-poly assets

Some of the high-poly assets

Some of the high-poly assets

3D Coat Column Destruction Sculpting (skip to 1252s)

3D Coat Tileable Sculpting Oldschool Method for Heavy Mesh

3D Coat Advanced Tileable Cobblestone Sculpting

Inside Unity

Inside Unity

Inside Unity

Inside Unity

Inside Unity

Inside Unity

Inside Unity

Inside Unity

Inside Unity

Inside Unity

Inside Unity

Inside Unity